The whole purpose of
virtual realities is to entertain, from building complex structures in
Minecraft to murdering everyone in sight in Grand Theft Auto. These online
games deliver enjoyment expertly, but that isn’t all they do.
For one thing, we have
seen online gaming become a great way to socialise. Remember your mate Dan you
met in under 8’s basketball and played with until last year? I do. Little Dan
(he’s not so little anymore actually, the lad’s like 6” 5’) and I became great
mates because we played the same game. The same story is being told on online
virtual gaming. Millions of people are being connected and coming together
because they all enjoy taking someone’s limbs off with a double-barrelled
shotgun (in a fake world, don’t worry). Online gaming has the mystifying
potential to combine global communication with virtual entertainment, enabling
strong relationships to flourish.
On an educational level,
I would like to point you to Ubisoft’s Assassin’s
Creed series. While these games centre around the fictional, seemingly
unending battle between the Assassins and the Templars, they all take place
during intense historical eras. During my study of the French Revolution,
Assassin’s Creed: Unity (which is set in late 18th-century Paris)
was a tremendous help in remembering key dates and figures. I was quite
successful in this unit, and I definitely recognise a video game as one of the
main contributors to that successful mark.
Education and socialising
aren’t the only other benefits of gaming. Studies are concluding that playing
Super Mario 64 can increase grey matter in the brain (Kühn et al, 2013), gaming
can be excellent pain relievers (George, 2010), and so on. The potential is
limitless, so don’t just categorise gaming into fun. In a virtual world,
anything is possible.
Reference List:
George, R. (2010). Video Games Prove Helpful As Pain Relievers
In Children And Adults. Retrieved 6 September 2017, from http://www.medicalnewstoday.com/articles/188108.php
Kühn, S. Gleich, T.
Lorenz, R.C. Lindenberger, U. Gallinat, J. (2013) Playing Super Mario induces structural brain plasticity: gray matter
changes resulting from training with a commercial video game. Retrieved 6 September 2017 from http://www.kurzweilai.net/video-game-playing-found-beneficial-for-the-brain
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ReplyDeleteHey Michael,
ReplyDeleteI really enjoyed your comedic style of writing in the piece “is there more to online games than fun”, it is very engaging! Providing anecdotes of your personal experience is very useful as it shows that you have some experience in the area of gaming to call upon in discussing the topic.
However I would like to have seen more reference to your research on this topic so that I know there is a solid basis for your arguments. Also, have you considered ethics in your post? Making reference to ‘murdering’ in games may seem funny, but is it appropriate with regards to the link to education in gaming?
A useful link to help you may be this article by Diana Oblinger found at:
https://www-jime.open.ac.uk/articles/10.5334/2004-8-oblinger/
Kind regards,
Tara W